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Unity: Snowboard Game

Project type

Unity Game Design

Date

Spring 2024

Location

Washinton, D.C

This Unity-based snowboarding game was developed using C# and demonstrates key elements of interactive game design. The project integrates win/lose mechanics, custom terrain, and a fully controllable player avatar capable of performing tricks at various speeds. Built in Unity’s 3D environment, the development process included environment modeling, avatar animation, physics-based controls, and UI creation. Additional features such as background music, sound effects, and dynamic camera movement enhance the immersive experience. The game challenges players to navigate different trails and reach the finish line within 60 seconds, blending technical execution with creative storytelling in a snow-covered world.

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